Utils¶
- class game_state.utils.StateArgs(*, state_name, **kwargs)¶
A dataclass to send data to states while loading them in the manager.
Added in version 2.1.
- Parameters:
- game_state.utils.MISSING = _MissingSentinel()¶
Used in areas where an attribute doesn’t have a value by default but gets defined during runtime. Lesser type checking would be required by using this, opposed to using some other default value such as
None.Added in version 2.0.1.