Exceptions¶
- class game_state.errors.BaseError(*args, last_state=None, **kwargs)¶
The base class to all game-state errors.
- class game_state.errors.StateError(*args, last_state=None, **kwargs)¶
Raised when an operation is done over an invalid state.
- class game_state.errors.StateLoadError(*args, last_state=None, **kwargs)¶
Raised when an error occurs in loading / unloading a state.
- class game_state.errors.ExitState(*args, last_state=None, **kwargs)¶
An error class used to exit the current state.