Async State¶
- class game_state.AsyncState¶
The State class which works as an individual screen.
- Attributes:
- state_name:
str The name of the state. Has to be unique among other states.
Added in version 2.4.
- manager:
AsyncStateManager The manager to which the state is binded to.
Added in version 2.4.
- state_name:
- classmethod __init_subclass__(*, state_name=None, eager_load=False, lazy_load=False)
Arguments you can pass while subclassing the State.
- Parameters:
- The name of the state. If no state_name is passed, it uses the identifier’s name.
Added in version 2.4.
class Game(AsyncState, state_name="GameState"): ...
eager_load (
bool) –Automatically marks this class to be loaded eagerly.Added in version 2.4.
class MainMenu(AsyncState, eager_load=True): ...
lazy_load (
bool) –Automatically marks this class to be loaded lazily.Added in version 2.4.
class PauseMenu(AsyncState, lazy_load=True): ...
- Return type:
Warning
You cannot set
eager_loadandlazy_loadboth toTrue. You can only enable one (or none) of them.
- async on_load(reload)¶
Called when the state is loaded into the
AsyncStateManager.This listener is invoked both during the initial load of the state and when the state is reloaded.
Added in version 2.4.
Note
This method need not be called manually.
- async on_unload(reload)¶
Called when the state is being unloaded from the
AsyncStateManager.This listener is invoked both during the initial load of the state and when the state is reloaded.
Added in version 2.4.
Note
This method need not be called manually.
- async on_enter(previous_state)¶
This listener is called once when a state has been switched and is entering the current state.
Added in version 2.4.
Note
This method need not be called manually.